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Secondary - Slight spread, decreased damage. Primary - Perfectly accurate, no spread, decreased damage. Primary - Lower arch, more distance, more damage, higher ROF, no tracking Secondary - Increased detonation time, increased momentum. Reduced damage, increased ROF, sticks to walls. Primary - Faster spin up time, less spread. Secondary - Reduced ammo for combo, reduced minimum damage for combos. Slightly larger while standing and slightly smaller while moving. Primary/Secondary - Adjusted headshot impact radius. Primary - Tighter and consistent spread pattern, slightly faster ROF, more shards, more DPS per shard, faster damage fall off. Secondary - Rocket launcher has grenades again, they do the same damage as Primary rockets. Secondary - Faster, lower splash radius, less damage than primary per rocket, wider spread, no lock on tracking. Primary - Faster, lower splash radius, slightly lower damage. Combine that with PB who is a stats major, it makes for a good recipe to balance out weapons with limited personal bias included. We have created our own in-depth stats mutator that allows us to pull, gather and compare vast amounts of game data from each match to evaluate individual changes. For those of you not familiar with UTPugs we are a competitive Pug community in NA. All of these changes have literally taken almost 2 years to fine tune and dial in. It can also be found on UnrealPug servers in the EU.
#Unreal tournament 2018 trailer pro#
CTF flag pick up radius increased so that it properly matches the flag.įor those of you not familiar with Pro Weapons, its mostly found on NA servers, UTPugs, Absolute and Unreal Carnage. Overtime respawn time is 2 seconds for the first 10 minutes, then 5 seconds. Half time advantage time increased to 60 seconds. All ammo, all weapons and extra health are given during warm up. The changes listed below currently only apply when playing the CTF game mode, but can/will be expanded in the near future or altered based on feedback to other specific game modes. Pickup timers are disabled on all items. Suicide is enabled using the cli and "mutate suicide" command. AMP does not drop when a player carrying it dies. In addition to the changes made by ProCTF and ProWeapons and ProMovement here are a few notable changes that are applied to all game modes when using the ProMode mutator. The changes are very minimal with the intention of getting rid of the whole "walking in mud" feeling that many people complain about.Ĭhanging direction and stopping happens sooner The Pro Movement changes do not have there own thread as the changes are pretty simple and partially taken from the movement the ictf players have been using. The Pro CTF changes that are now a part of the ProMode mutator can be found here for reference The Pro Weapon changes that are now a part of the ProMode mutator can be found here for reference No more deleting old paks because a weapon is messed up or the game feels jittery. The older ProWeapons and ProCTF game modes will no longer be updated as this mutator will facilitate both those needs without the worry of outdated or overlapping file versions and the troubles they can cause. So far its been tested with CTF, Duel, TDM, DM Blitz and Elimination. Since this new mutator uses no custom pawns it vastly improves its game mode compatibility and should in theory work with just about any community made game mode. It combines the Pro Weapon weapon changes, the ProCTF game mode changes, the new ProMovement changes and in the near future Pro scoreboards starting with a new CTF scoreboard designed by Krypt. The idea behind ProMode is that many games have a casual and then a hardcore game mode where a lot of the mechanics that make the game broadly appealing through simplicity and handicaps are removed, thats what ProMode does. I have been working to simplify and expand the ProWeapons and ProCTF game modes into a more inclusive package. Mutator=/game/promode/mutator_promovement.mutator_promovement_C Mutator=/game/promode/mutator_proweapons.mutator_proweapons_C Mutator=/game/promode/mutator_promode.mutator_promode_C ProMovement - This only includes the ProMovement change.
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ProWeapons - This only includes the ProWeapon changes. This includes ProWeapons, ProMovement and any game mode specific changes. Due to community request I have refractored the mutator so that you can now use ProWeapons and ProMovement Independently.